Verdict published

Valve Steam Frame

Valve · VR headsets · First-generation Steam Frame; Valve's second VR headset after the 2019 Index · Variant: 256GB and 1TB models - storage is the only hardware difference · Markets: US, CA, GB, DE, AU, JP

Valve's first standalone VR headset, as 12 qualifying reviews from 8 editorial groups saw it: class-leading comfort and wireless PC streaming, at $1,059 with one to two hours of battery.

69 /100
ReviewQuorum verdict · derived from the sources

Verdict

Reviewers agree the Steam Frame is the most comfortable VR headset most of them have worn and that its bundled 6GHz dongle makes wireless PC streaming feel almost indistinguishable from a tether: PC Gamer scores it 80/100 and calls it the best all-round headset it has used, The Verge calls it the most comfortable headset it has ever worn, and Road to VR says streaming quality is effectively solved. Everything else is contested. The Verge alone scores 5/10; measured battery life runs from about 45 minutes to three hours; standalone performance sits below the Steam Deck; the passthrough is monochrome and there is no hand tracking. At US$1,059 without a charger, the split is about who should buy.

Quorum Score
69/100
Source Quorum
8 independent
6 publish a score
Quorum Confidence
Medium
Score range
50–80
Last updated
Research cut-off
Oct 4, 2026

Why medium confidence: 8 independent editorial groups. Score spread (standard deviation) of 10.2 points. Reviewers disagree on a decisive attribute: Performance, Tracking and controllers, Value. Open alerts indicate the evidence may change soon. Only 6 of 8 independent groups publish a numeric score.

Where to buy
Valve (Steam, official store) US · Backorder
$1,059.00 List price
Check price at Valve (Steam, official store)

Compare all 3 offers

Review Consensus · calculated by ReviewQuorum

What reviewers agree on

  • Comfort and fit · praised by 7 of 8 sources
    Which sources said this
    • Gizmodo — positive: You hardly feel it until several hours of play... If you use it for any extended period, you'll find yourself sporting red markings outlining where the fabric settled on your cheeks and brow.
    • Road to VR — positive: It's 16% lighter (435g vs. 515g), but even more importantly, the weight is distributed much better thanks to Frame's rear-mounted battery pack, yet Frame ships without a top strap.
    • BBC News — positive: It's light - weighing little more than a can of soup. But what makes it comfortable is the decision to separate the internals up... you don't feel front-heavy.
    • Club386 — positive: I had no issues with comfort while using this headset, even during play sessions that lasted several hours, though you'll still end up with an imprint of the gasket pressed on your face.
    • Rock Paper Shotgun — positive: Despite being a fully wireless, battery-powered kit, it's lighter, more compact, and far easier to set up than its cabled and base-stationed Valve Index ancestor.
    • Engadget — mixed: Without glasses, the Steam Frame feels perfectly balanced on my face, thanks to its rear battery pack... With glasses, it's noticeably less comfortable.
    • Tom's Hardware — positive: The Steam Frame's lightweight design, combined with the pressure-relieving front gasket and rear cradle, helped reduce fatigue after extended sessions (particularly with Half-Life: Alyx).
    • The Verge — positive: It's the most comfortable headset I've ever worn. It weighs just over 1 pound (469g) with its optional top head strap attached, and doesn't leave a mark on my face even after hours of use.
  • Wireless streaming · praised by 7 of 8 sources
    Which sources said this
    • Gizmodo — positive: When using the dongle, games maintained a relatively steady 30ms latency... Without the dongle, the latency jumped by close to 50ms or more on my home Wi-Fi - and that with many more spikes.
    • Road to VR — positive: Wireless PC VR streaming to Frame works very well with the dedicated dongle, to the point that I think the average user wouldn't be able to tell (by latency or fidelity) from a tether.
    • BBC News — positive: I've played wireless VR before, but never at this graphical quality when streaming; the headset combines household Wi-Fi with a dongle, sending two signals at once.
    • Club386 — positive: Streaming to the Steam Frame from my PC, with a Ryzen 7 7800X3D and GeForce RTX 4080, has worked flawlessly almost every single time, far and away more reliable than Meta's Air Link.
    • Rock Paper Shotgun — positive: In the same room, this is as quick as any wired headset I've ever worn... I only started noticing lag when dragging the Frame two walls and two doors away from both PC and router.
    • Engadget — positive: The bundled wireless dongle delivered a stable stream from my rig for Control and Onimusha, which are far too demanding for the Frame's mobile hardware.
    • Tom's Hardware — positive: I had no trouble maintaining consistently high frame rates without dropping frames, which would be a serious hindrance in VR gaming, over the bundled Wi-Fi 6E dongle.
    • The Verge — negative: My streaming game is lagging and dropping frames like nobody's business - because the Frame couldn't decide whether to prioritize my home Wi-Fi or Valve's included 6GHz wireless dongle.
Review Consensus · calculated by ReviewQuorum

Common criticisms

  • Battery life · criticized by 6 of 8 sources
    Which sources said this
    • Gizmodo — negative: The Steam Frame drained from 100% to zero in a little more than one hour. When playing 2D games on a virtual ultrawide display inside the headset, I didn't get much better battery life.
    • Road to VR — negative: My testing has clocked between 1-1.5 hours with mixed used, compared to an average of around 2 hours on Quest 3.
    • Club386 — negative: I saw the Steam Frame consume as much as 26W in Half-Life: Alyx. Factor in the 21.6Whr battery and apply some quick maths and you end up with standalone charge that lasts for about an hour.
    • Rock Paper Shotgun — negative: On default settings, including an automatic refresh rate drop from 120Hz to 72Hz, I only got 1h 03m out of my fully-charged Frame when playing Alyx on it. It's more like two hours on pure PC streaming.
    • Engadget — negative: The Steam Frame lasts between two hours for video streaming and light gaming, or just under 90 minutes for intensive experiences like Half-Life: Alyx.
    • Tom's Hardware — mixed: When I played Half-Life: Alyx directly on the Steam Frame at 72 Hz, I got about an hour of runtime before it died. However, when streaming, I could easily get more than double that.
    • The Verge — negative: Heavy games can last less than an hour, and I've yet to see more than two hours in its battery-saving mode or while streaming, on a 21.6-watt-hour battery.
Split Verdict · calculated by ReviewQuorum

Where reviewers disagree

  • Performance · 1 positive, 2 negative, 4 mixed
    Which sources said this
    • Gizmodo — mixed: Capable of running many lower-end 2D games, some older AAA games, and even a few less-demanding VR titles, but the Control remake suffered from bugged shadows that would inevitably crash the game.
    • BBC News — mixed: Games run well - really the bare minimum considering the price tag - and it's easy enough to use.
    • Club386 — mixed: The experience isn't without compromise running locally on the headset, with a 36fps frame rate, 72Hz refresh rate, and Cyberpunk 2077 proving unplayable at sub-30fps averages.
    • Rock Paper Shotgun — negative: This Snapdragon processor has even less horsepower than that of an original Steam Deck... Wheel World's lowest visuals can barely scrape 30fps in places where the Deck would have it hitting 60fps.
    • Engadget — positive: It delivers an expansive and sharp VR experience without the need for any cables, and games load faster than the Quest 3, but standalone Alyx is noticeably less sharp with muddy textures.
    • Tom's Hardware — mixed: Performance while streaming from a PC was excellent, while standalone gaming takes a hit due to the emulation required for the Snapdragon 8 Gen 3 Arm SoC.
    • The Verge — negative: In terms of flat-screen gaming performance, it currently feels less powerful than the aging Steam Deck, with welterweight games like Hi-Fi Rush at the very edge of what I'm comfortable playing.
  • Tracking and controllers · 2 positive, 2 negative, 3 mixed
    Which sources said this
    • Gizmodo — negative: It only offers you a warning if the headset crosses the threshold of your set play space, not the controllers. I ended up punching my TV twice while trying to play VR games.
    • Road to VR — positive: I've had zero complaints with the latency and accuracy of head-tracking and controller-tracking on Frame. The upper side cameras do a good job of addressing common controller-tracking dead zones.
    • Club386 — mixed: Four outward facing cameras facilitate inside-out tracking and do a solid job, but there's currently no way to bring outside-in tracking via base stations to the Steam Frame.
    • Rock Paper Shotgun — positive: Their inside-out tracking is plenty accurate... Borrowing the grippy, drift-resistant tunnelling magnetoresistance (TMR) thumbsticks from the new Steam Controller was an especially wise move.
    • Engadget — mixed: Valve's new Steam Frame controllers are practically copies of the designs from Oculus and other VR headset makers, with two sticks, triggers and grip buttons.
    • Tom's Hardware — negative: The controllers communicate directly with the Steam Frame using a dedicated Bluetooth wireless link, yet he couldn't use the included Steam Frame controllers with a non-VR game.
    • The Verge — mixed: The headset can't track your hands without the wands yet; Valve's engineer said controller-as-gamepad for an entire remote PC was 'already on the way' but had not shipped.
  • Setup and software · 1 positive, 2 negative, 1 mixed
    Which sources said this
    • Road to VR — negative: Frame essentially combines the interfaces of Steam Deck and SteamVR; the result technically works, but does not feel cohesive... Frame really needs a new interface built from the ground up.
    • Eurogamer — mixed: Set-up, as you'd hope, is all very simple, aside from an unexpected 40-minute halt as the headset installed its first update.
    • Tom's Hardware — positive: Setting up the Steam Frame was honestly about as low-impact as you can get with a VR headset, with the wireless dongle automatically recognized and ready to use.
    • The Verge — negative: Every day I spend with the Steam Frame, I feel like a beta tester. I've seen games crash so hard I needed to reboot the headset... I've seen the entire device lose power more than once.
  • Value · 1 positive, 4 negative, 3 mixed
    Which sources said this
    • Gizmodo — negative: Gizmodo scores it 3.5/5: despite the fact it costs $1,060, the Steam Frame can sometimes feel like a less-advanced headset compared to Meta's 3-year-old Quest 3.
    • Road to VR — mixed: The key buying decision comes down to whether you think Frame's extra capabilities justify a $460 premium ($1,060 total) over Quest 3's $600 price point.
    • BBC News — negative: It carries a price tag which will make a lot of people roll their eyes, and doesn't do much to dispel criticism that increasingly-costly VR headsets are pricing people out of the hobby.
    • Club386 — positive: Club386 scores it 4/5: this headset's price breaks my heart. At $1,059 / GBP 889, the system is notably more expensive than a Quest 3 128GB which you can find for GBP 549.
    • Rock Paper Shotgun — mixed: The 1TB version I tested is GBP 1,089 / US$1,299, almost double the UK price of a top-spec Quest 3... The Frame is the best there is, but good lord, does it make you pay for it.
    • Engadget — negative: Engadget scores it 6.5/10: it's not something I can recommend at its current price, not when the Quest 3S and Quest 3 can deliver similar VR experiences for $350 and $600, respectively.
    • Tom's Hardware — mixed: What will make or break the Steam Frame is its price, which starts at $1,059. That's a tall order in this economic climate, yet you can't go wrong with the Steam Frame.
    • The Verge — negative: Verge Score 5/10: if you write off the Steam Frame, it should be because you don't want to pay $1,000-plus for early access hardware.
Consensus by attribute · calculated by ReviewQuorum

Attribute by attribute

Display · decisive
8 sources
Performance · decisive
7 sources
Tracking and controllers · decisive
7 sources
Comfort and fit · decisive
8 sources
Games and ecosystem · decisive
7 sources
Wireless streaming
8 sources
Battery life
7 sources
Setup and software
4 sources
Value · decisive
66/100 · scored by 4

Bars show how many independent sources were positive, mixed or negative. A number appears only when sources published a score for that attribute — we never invent one.

Buyer Signal · not part of the Quorum Score

What buyers report

No buyer sample collected yet.

Creator Signal · not part of the Quorum Score

What creators showed

Retro Game Corps · YouTube · Long-term · 41:57 · Sep 29, 2026
Negative on value: A 41 min 57 s review titled 'Why I'm Returning the Steam Frame' published 2026-09-29; 190,319 views at the cut-off.
Gamertag VR · YouTube · Long-term · 31:48 · Sep 26, 2026
Product provided by the brand
Mixed on connectivity: A 31 min 48 s one-week comparison covering compression testing, 144Hz versus 72Hz, blacks, foveated streaming, battery and stability; 89,008 views at the cut-off.
Beardo Benjo · YouTube · First impressions · 40:46 · Sep 22, 2026
Product provided by the brand
Positive on comfort fit: A 40 min 46 s first-impressions video published 2026-09-22; 159,093 views at the cut-off.
Linus Tech Tips · YouTube · Full review · 23:46 · Sep 14, 2026
Sponsored · Product provided by the brand
Positive on comfort fit: A 23 min 46 s review published on launch day, 2026-09-14; 5,214,145 views at the cut-off, the most-watched Steam Frame video found.
Adam Savage's Tested · YouTube · Full review · 74:44 · Sep 14, 2026
Product provided by the brand
Mixed on display: A 1 h 14 min 44 s review published 2026-09-14 comparing the Frame with the Quest 3 and the Bigscreen Beyond; 519,819 views at the cut-off.
Dave2D · YouTube · Full review · 19:32 · Sep 14, 2026
Product provided by the brand
Mixed on value: A 19 min 32 s launch-day review published 2026-09-14; 1,253,472 views at the cut-off, the third-most-watched Steam Frame video found.
IGN · YouTube · Full review · 10:10 · Sep 14, 2026
Product provided by the brand
Mixed on value: A 10 min 10 s video review published 2026-09-14; 237,768 views at the cut-off. The scored observations live in the IGN written review row.
ThrillSeeker · YouTube · Full review · 19:15 · Sep 14, 2026
Product provided by the brand
Mixed on content ecosystem: A 19 min 15 s review titled 'The Good, The Bad and the Ugly' published 2026-09-14; 762,016 views at the cut-off.
Gamers Nexus · YouTube · Full review · 72:14 · Sep 14, 2026
Sponsored · Product provided by the brand
Positive on connectivity: A 1 h 12 min technical review published 2026-09-14 covering privacy, latency benchmarks, thermals, charge time and foveated streaming; 1,592,311 views at the cut-off.
Editorial recommendation · derived from the sources

Best for

  • PC VR owners with a capable gaming rig who want to cut the cable. PC Gamer, Road to VR, Club386, Eurogamer and Gizmodo all call the bundled-dongle streaming the best they have used, and IGN says it is the best way to play Steam games in VR in 2026.
  • Comfort-first buyers. The Verge, IGN and Eurogamer each call it the most comfortable headset they have used and every other group that tested it praises the balance; the rear-mounted 21.6 Wh battery is the reason they all give.
  • Steam library owners who want one device for VR and flat games. RPS, Club386, PC Gamer and IGN all praise the full gamepad layout on the controllers and the Great on Frame verification programme.
  • Tinkerers and modders. Road to VR and IGN note the face gasket, strap and battery come off with three switches and no screwdriver, and IGN, Gizmodo and RPS highlight the full Linux desktop in-headset.
Editorial recommendation · derived from the sources

Skip it if

  • You already own a Meta Quest 3. PC Gamer, Engadget, Road to VR, Eurogamer and the BBC all say the visual step up is small, and IGN, Engadget, Gizmodo and Road to VR call the Quest 3 or Quest 3S the better value.
  • You want long untethered sessions. Measured standalone runtimes were 63 minutes (PC Gamer), about an hour (Tom's Hardware, IGN, Gizmodo, Club386, Eurogamer) and 1-1.5 hours (Road to VR) on a US$1,059 headset sold without a charger.
  • You wear thick glasses. CNET and Engadget both report a tight fit and fogging and Club386 says spectacles wider than 140 mm do not fit; prescription inserts or the US$59 kit are extra.
  • You want hand tracking, mixed reality or a wired option. IGN, CNET, Road to VR, RPS, The Verge and Gizmodo all record that hand tracking is absent, the built-in cameras are monochrome and low resolution, and there is no way to connect to a PC by cable.
Important caveats.
  • Battery life is the binding constraint and the widest spread in the corpus: 63 minutes in native Half-Life: Alyx and 114 minutes streaming (PC Gamer), about an hour (Tom's Hardware, IGN, Gizmodo, Club386, Eurogamer), 1-1.5 hours mixed (Road to VR) and under an hour for heavy games (The Verge), all on a fixed 21.6 Wh pack.
  • The headset ships without a power supply - a separate US$29 / EUR 39 purchase - so BestInXR puts the real US entry price at US$1,088, before the US$59 Ergonomic Accessories Kit, the US$149 Arcturus colour camera or prescription lenses.
  • The top strap is not in the box and every group that mentions it says it should be: The Verge, Road to VR, IGN, Eurogamer, Club386, PC Gamer and Gizmodo all note the comfort consensus depends on a paid accessory, and Road to VR says it is 'a strip of cloth that might cost $5'.
  • Standalone performance sits below the Steam Deck. RPS, Eurogamer, Club386, IGN, CNET, Gizmodo, The Verge and Road to VR all record games that will not hold a frame rate, and IGN, The Verge and Gizmodo each report crashes hard enough to reboot the headset.
  • The standalone-verified library is tiny and moving: Valve says over 100 games, reviewers were told 130, and Road to VR counts only about 75 VR titles on the Great on Frame page. Twelve reviews landed inside 72 hours of launch and several were written on pre-release beta software, so this is a launch-window snapshot.
  • Value is a genuine Split Verdict over who should buy at US$1,059, not over what the hardware does: PC Gamer 80/100 and Club386 4/5 against The Verge 5/10, Gizmodo 3.5/5 and Engadget 6.5/10, with IGN, CNET, RPS, Tom's Hardware, BBC and Road to VR all landing between.
  • A Buyer Signal benchmark does not exist. The headset is not listed on Amazon in the US or Germany, Amazon UK returned an empty 202 HTTP four times, and eBay, Newegg and GameStop returned 403 while Best Buy timed out and Walmart served a bot interstitial; Steam itself prints no rating, so the editorial scores cannot be checked against buyer satisfaction.
  • Group independence had to be collapsed hard. CNET's footer reads a Ziff Davis company and IGN, Eurogamer and Rock Paper Shotgun all print IGN Entertainment, Inc. in their own footers, so four publications are one group; PC Gamer and Tom's Hardware are both Future plc. Counting publications rather than groups would turn a six-group, 69.2/100 quorum into a twelve-review, 73.9/100 one.
  • Ars Technica's review, named in the brief, could not be read at all: https://arstechnica.com/gaming/2026/09/steam-frame-the-ars-technica-review/ returned HTTP 405 with a human-verification interstitial on two rq_fetch attempts and one web_fetch attempt, so no Ars Technica data is used anywhere.
  • First-party specs conflict and were left unresolved: IPD is 60-70 mm on Valve's page against 57.6-69.6 mm in Tom's Hardware's table; weight ranges from 403 g to 469 g across reviewer measurements; and Wi-Fi 7 plus Bluetooth 5.4 appears only in review spec tables, not on Valve's store page.
  • Club386's and Road to VR's owner groups are NOT CONFIRMED beyond the publications themselves: Club386's footer carries no copyright or parent line and Road to VR's captured page carries no copyright line, only a disclosure that Valve provided the review headset.
  • The passthrough is a paid upgrade in practice. CNET, Road to VR, Club386 and Gizmodo all call the built-in monochrome cameras a throwback to the Quest 2, and Road to VR says the US$149 Arcturus Vision camera is a 'no-brainer' for anyone buying the headset.

Sources analyzed

PublicationTypePublishedOriginalNormalizedStatusReview
Road to VR
by Scott Hayden
Product provided by the brand
Full review Sep 16, 2026 No score — Counted Read ↗
Gizmodo
by Kyle Barr
Product provided by the brand
Full review Sep 14, 2026 3.5/5 70/100 Counted Read ↗
BBC News
by Tom Gerken
Product provided by the brand
Full review Sep 14, 2026 No score — Counted Read ↗
Club386
by Samuel Willetts
Product provided by the brand
Full review Sep 14, 2026 4/5 80/100 Counted Read ↗
CNET
by Scott Stein
Product provided by the brand
Full review Sep 14, 2026 7/10 70/100 Counted · averaged within its group Read ↗
Engadget
by Devindra Hardawar
Product provided by the brand
Full review Sep 14, 2026 6.5/10 65/100 Counted Read ↗
Eurogamer
by Matt Wales
Product provided by the brand
Full review Sep 14, 2026 No score — Counted · averaged within its group Read ↗
IGN
by Jacqueline Thomas
Product provided by the brand
Full review Sep 14, 2026 7/10 70/100 Counted · averaged within its group Read ↗
PC Gamer
by Jacob Ridley
Product provided by the brand
Full review Sep 14, 2026 80% 80/100 Counted · averaged within its group Read ↗
Rock Paper Shotgun
by James Archer
Product provided by the brand
Full review Sep 14, 2026 No score — Counted · averaged within its group Read ↗
The Verge
by Sean Hollister
Product provided by the brand
Full review Sep 14, 2026 5/10 50/100 Counted Read ↗
Tom's Hardware
by Brandon Hill
Product provided by the brand
Full review Sep 14, 2026 No score — Counted · averaged within its group Read ↗
UploadVR
by David Heaney and Ian Hamilton
Product provided by the brand
Hands-on Nov 12, 2025 No score — Hands-on — context only Read ↗

Summaries are ours; read each original review for its full context. Normalized = the original score converted to 0–100.

How we reached this verdict

12 full professional reviews qualified, representing 8 independent editorial groups, published in Sep 2026. Each group counts once and weighs the same; when a group has several titles, their scores are averaged into one. Scores were converted linearly to a 0–100 scale, and the number rests on the 6 groups that publish one; reviews without a score inform the consensus but not the number. Buyer and creator signals are shown separately and are not averaged into the Quorum Score. Research cut-off: Oct 4, 2026. Methodology 1.1. Main limitation: only 6 of 8 independent groups publish a numeric score. Read the methodology.

Where to buy

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US
Valve (Steam, official store)
Backorder · checked Oct 4, 2026
$1,059.00
List price
Check price at Valve (Steam, official store)
DE
Valve (Steam, official store)
Backorder · checked Oct 4, 2026
€1,049.00
List price
Check price at Valve (Steam, official store)
GB
Valve (Steam, official store)
Backorder · checked Oct 4, 2026
£889.00
List price
Check price at Valve (Steam, official store)

* Affiliate link. Prices and stock change quickly; the date shows when we last checked.

Product facts · according to the manufacturer

Specifications

Valve's second VR headset and its first standalone one, announced 2025-11-12 and shipped 2026-09-14 at US$1,059 for 256GB and US$1,299 for 1TB. It runs SteamOS on an Arm Snapdragon 8 Gen 3 with 16GB of RAM, plays VR and flat Steam games locally through the Proton and FEX compatibility layers, streams VR and flat games from a PC over an included 6GHz dongle, and exposes a full Linux desktop in-headset. Two 2160x2160 LCD panels sit behind pancake lenses at 72-144Hz, with inside-out camera tracking and eye tracking used for foveated rendering and foveated streaming. The 21.6Wh battery lives in the rear headstrap, which is why reviewers call it the most comfortable headset they have worn. It is not sold in shops: buyers joined a Steam signup list, Valve randomised the queue on 2026-09-17 and purchase emails began on 2026-09-18. The power supply is a separate US$29 purchase and colour passthrough requires the third-party US$149 Arcturus Vision camera.

Manufacturer specifications
ProcessorQualcomm Snapdragon 8 Gen 3 (Arm); Valve's store page says 'Snapdragon 8 Series Processor'
RAM16 GB
Operating systemSteamOS (Arch-based) with KDE Plasma desktop; Proton for Windows-to-Linux and FEX for x86-to-Arm
DisplayTwo LCD panels, 2160 x 2160 per eye (Valve's own spec/FAQ page)
Refresh rate72-144 Hz; 144 Hz is experimental in every source that mentions it
OpticsCustom pancake lenses; Valve quotes a large eye box, reviewers measured 103-110 degrees diagonal/horizontal FOV
Weight440 g core module plus headstrap; 185 g core module only (Valve). Reviewer measurements range from 403 g to 469 g depending on the top strap and the scale
Dimensions175 mm x 95 mm x 110 mm (core module + facial interface, Valve)
IPDValve: 60-70 mm target range with a locking dial; Tom's Hardware prints 57.6-69.6 mm, so the exact range is not confirmed
TrackingInside-out camera based tracking; four exterior cameras plus two internal eye-tracking cameras; no Lighthouse base-station support
ControllersTwo wireless controllers, 6DoF, TMR thumbsticks, capacitive finger sensing, haptics, IMU, D-pad on the left and ABXY on the right; one AA battery each, about 40 hours
AudioDual speaker drivers per ear integrated into the headstrap; no 3.5 mm jack
BatteryRechargeable 21.6 Wh Li-ion in the rear headstrap; USB-C 2.0 port in the rear; charges at up to 45 W (15V, 3.0A)
Storage256 GB or 1 TB UFS, plus a microSD card slot; games can be moved between Steam Frame, Steam Machine and Steam Deck on the same card
WirelessIncluded plug-and-play 6GHz wireless adapter (Wi-Fi 6E dongle) plus a second radio for the home network; Valve calls the combination Multi-Link Streaming. Tom's Hardware lists Wi-Fi 7 and Bluetooth 5.4 on the headset itself
PassthroughMonochrome, low resolution, around 30 FPS; colour passthrough requires the third-party Arcturus Vision camera at US$149 / GBP 129
In the boxHeadset, two controllers, headstrap, USB-C to USB-C cable, glasses spacer and a copy of Half-Life: Alyx; no carrying case and no power supply
Launch priceUSD 1,059 / 1,299; GBP 889 / 1,089; EUR 1,049 / 1,279; JPY 199,980 / 244,980 for 256GB / 1TB
Separately sold accessoriesPower supply US$29 / EUR 39; Ergonomic Accessories Kit US$59 / GBP 59 (top strap, hand straps, extended light blocker); Accessory Replacement Kit US$49; Arcturus Vision colour camera US$149; Zenni prescription inserts about US$68-70

Manufacturer page ↗

Update history

  1. · Verdict published — Verdict published: 12 qualifying reviews from 8 independent groups.